Snoops

"You all go ahead and waste what time you have left fighting up there. This whole boat… to the sea floor… soon… Farewell to you, Princess Lorelei. As you sink beneath the waves… serenade me with your screams."

- Snoops in Chapter 54

Snoops (聞き耳ーくん) was the informant of the Assassins' Leader, and is the main antagonist of the Great Cruise Adventure Arc. He received the nickname due to his unique skill of listening to multiple listening devices at the same time and obtaining clues to his target.

Appearance
Snoops is a tall and slim middle-aged man with messy black hair reaching his shoulders and a small goatee on his face. His eyes have multiple rings within them. He is seen wearing a white dress shirt with a tie alongside a black suit jacket when going outside.

Personality
Snoops is shown to be a charismatic, but sadistic man that lacks empathy by others who didn’t knew him, as he decided to wait to see the entire ship blow up while the passengers were still on it since he wanted to see the victims slowly dying.

History
Snoops was known to provide information regarding Olka Gretcher's location and identity to the other assassins and was hired by Leonardo Hapoon. He placed a multitude of bugs all over Princess Lorelei and was capable of listening to every single conversation through these bugs in order to obtain information.

Great Cruise Adventure Arc
Snoops is in an unknown room from the ship listening to all conversations around the ship, until he captures one where he hears Olka going under the alias "Shaty." He then looks through the passengers' list to find the rooms of people named Shaty, he pinpoints it down to "Shaty Grey."

After sharing this information with the other assassins, he loses contact with one of them after they went to Olka's room. He deduces that they have found their target and relays this to the Assassins' Leader. He adds that Olka is being accompanied by a man and a woman and that the group has changed rooms. The Assassin Leader later asks Snoops if he will share any information he finds, reminding him that they paid a considerable amount for his services. Snoops replies that he sells information equally and wishes the Leader good luck in getting ahead of everyone.

After Olka's group evades the assassins, the Assassins' Leader radios to Snoops, asking if he picked up their trail. Snoops says he has not but surmises they might be hiding in a second or third-class cabin. He then overhears two bugged assassins speaking ill of him and plotting to take back the money they paid him. Hearing this, Snoops decides to make some contingencies. The next evening, Snoops intercepts a coded transmission and predicts it might be from Olka's allies. Hearing this, the Leader makes an order to get their team into position for an ambush.

Upon realizing all the assassins were wiped out, Snoops plants explosives around the ship, planning to sink it. He prepares to exit on a raft tied to the ship while he listens to the listening devices. As he hears that all the assassins have been wiped out, the Leader drops in and confronts Snoops, holding him at knifepoint. He asks what Snoops was thinking by planting the bombs, and Snoops answers that he did so to send Olka and her guards sinking with the boat. The Leader points out that their employer, Leonardo Hapoon, has friends on the ship, and Snoops replies that he made the bombs look like they were from the West, which could spark another war, something he believes Hapoon would like. The Leader tells Snoops to get moving, but they quickly turn on each other when Snoops says he only brought enough supplies for one person on the raft.

The Leader lunges his blade at Snoops, but Snoops catches his arm, restraining him while he points his gun at his head. Snoops says he will give the Leader a parting gift: the true fireworks show as Princess Lorelei explodes, and they can listen to the passengers' screams through the bugs he planted throughout the ship. Suddenly, one of the bombs gets thrown overboard and explodes, knocking the assassins off the raft. The men are last seen stranded in the ocean as sharks circle them.

Skills
Sharp Listening: Snoops received his nickname due to his unique and incredible skill of listening, as he was capable of listening to multiple listening devices at the same time and obtain clues of his target in mere seconds.

Surveillance skills: He was seen to have a great sense of patience, as it is unknown how long he took to plant all the bugs in the whole ship, or how long he was listening to the conversations of the passengers inside.

Assassin’s Leader
As both of them were hired by Leonardo Hapoon to assassinate Olka Gretcher and her son, they kept a professional relationship, as Snoops immediately reported anything unusual to the Leader, which was relayed to the other assassins. Despite this, Snoops held a great mistrust in the Leader and the assassins when he suspected they would betray him. When the Assassins' Leader finds and confronts Snoops during his escape, he is surprised to see he had survived. Snoops tries to remove the Leader as he had planned his getaway for just one person. Although Snoops had the upper hand, they both failed in their attempt to flee after Loid throws a bomb over them, and the explosion leaves them stranded in the ocean as sharks circle the assassins.

Chapter Appearances

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Trivia

 * Snoops is the second villain who have used bombs as resource, the others being Keith Kepler and Billy Squire.